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	<title>WWW.HARDCOREGAMING.COM.BR</title>
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		<item>
		<title>sem retorno</title>
		<link>http://hardcoregaming.wordpress.com/2011/12/21/sem-retorno/</link>
		<comments>http://hardcoregaming.wordpress.com/2011/12/21/sem-retorno/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 17:19:52 +0000</pubDate>
		<dc:creator>aronbarco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15240</guid>
		<description><![CDATA[Prometi o retorno da HCG ou, ao menos, o meu. Infelizmente, não consegui o domínio do Fabian, o administrador. Ele simplesmente sumiu. Então, para quem quiser, estou escrevendo aí: https://aronbarco.wordpress.com Vida longa e próspera. Ou não.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15240&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Prometi o retorno da HCG ou, ao menos, o meu.</p>
<p>Infelizmente, não consegui o domínio do Fabian, o administrador. Ele simplesmente sumiu. Então, para quem quiser, estou escrevendo aí:</p>
<p>https://aronbarco.wordpress.com</p>
<p>Vida longa e próspera. Ou não.</p>
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			<media:title type="html">aron</media:title>
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		<item>
		<title>blockyworld</title>
		<link>http://hardcoregaming.wordpress.com/2011/11/19/blockyworld/</link>
		<comments>http://hardcoregaming.wordpress.com/2011/11/19/blockyworld/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:10:54 +0000</pubDate>
		<dc:creator>aronbarco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15233</guid>
		<description><![CDATA[O lançamento de Minecraft significa mais do que uma oficialização &#8212; significa o coroamento de um método das produtoras de jogos lidarem com seu público, um método excelente e que deveria servir de padrão. A Mojang deixou os jogadores participarem do processo inteiro, que além de um sucesso, produziu o que pode ser o jogo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15233&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>O lançamento de Minecraft significa mais do que uma oficialização &#8212; significa o coroamento de um método das produtoras de jogos lidarem com seu público, um método excelente e que deveria servir de padrão. A Mojang deixou os jogadores participarem do processo inteiro, que além de um sucesso, produziu o que pode ser o jogo mais interessante já criado.</p>
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			<media:title type="html">aron</media:title>
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		<item>
		<title>retorno</title>
		<link>http://hardcoregaming.wordpress.com/2011/11/17/retorno/</link>
		<comments>http://hardcoregaming.wordpress.com/2011/11/17/retorno/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 00:53:42 +0000</pubDate>
		<dc:creator>aronbarco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15224</guid>
		<description><![CDATA[Este tipo de post é recorrente (mais do que deveria) neste site; mas não há outro jeito de dizer: a Hardcore Gaming está de volta. Ou, ao menos, eu estou. Com a falta de tempo da equipe, e depois de inúmeros desencontros, o site foi deixado na carbonite. Até agora. Hoje resolvi reativá-lo, mas com [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15224&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Este tipo de post é recorrente (mais do que deveria) neste site; mas não há outro jeito de dizer: a Hardcore Gaming está de volta. Ou, ao menos, eu estou.</p>
<p>Com a falta de tempo da equipe, e depois de inúmeros desencontros, o site foi deixado na carbonite. Até agora. Hoje resolvi reativá-lo, mas com novos propósitos. Este será um recanto para pensar sobre os jogos.</p>
<p>Sou um mestrando em filosofia que necessita de uma atividade intelectual que não seja a da minha pesquisa, para o bem de minha sanidade. Por isso pretendo continuar parte do trabalho que realiza neste site, e acrescentar algo novo.</p>
<p>Para os que ainda passam por aqui, aguardem mudanças eminentes pelos próximos dias.</p>
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			<media:title type="html">aron</media:title>
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		<title>Killzone 3 anunciado</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/26/killzone-3-anunciado/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/26/killzone-3-anunciado/#comments</comments>
		<pubDate>Wed, 26 May 2010 03:17:30 +0000</pubDate>
		<dc:creator>desadoc</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[guerilla]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15204</guid>
		<description><![CDATA[Sony confirmou Killzone 3 para o próximo ano. A história deve continuar de onde terminou o Killzone 2. Informações e telas a seguir. A Guerilla promete que a sequência será 10 vezes maior (e bad-ass?), e contará com novidades como soldados voando em jetpacks e armas portáteis de destruição em massa. Também foi confirmado que [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15204&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/05/top_image.jpg"><img class="aligncenter size-full wp-image-15208" title="killzone3_top_image" src="http://hardcoregaming.files.wordpress.com/2010/05/top_image.jpg?w=455&#038;h=261" alt="" width="455" height="261" /></a></p>
<p>Sony confirmou Killzone 3 para o próximo ano. A história deve continuar de onde terminou o Killzone 2. Informações e telas a seguir.</p>
<p><span id="more-15204"></span>A Guerilla promete que a sequência será 10 vezes maior (e bad-ass?), e contará com novidades como soldados voando em jetpacks e armas portáteis de destruição em massa.</p>
<p>Também foi confirmado que o jogo terá suporte a 3D. Hermen Hulst, diretor da Guerilla, comentou que a experiência em 3D permitirá ao jogador ter mais precisão sobre o ambiente, devido a forte sensação de profundidade.</p>
<p>&#8220;Eu pessoalmente acho que [3D] ajuda muito em compreender o ambiente. O motivo pelo qual você consegue mirar melhor é por que você tem mais profundidade na cena, e você poderá julgar [melhor] onde seus inimigos estão.&#8221;</p>
<p>Ele também informou que Killzone 2 usava cerca de 60% do poder das SPUs (processadores vetoriais auxiliares do Cell), mas que o novo jogo levará isso ao limite, tentando alcançar os 100%.</p>
<p>“Mas eu acho que estamos buscando os 100% agora&#8221;, disse ele. &#8220;Você verá que haverá fumaça saindo de sua máquina, ou quase isso.&#8221;</p>
<p>Ele falou sobre o desafio de fazer Killzone 3 superar Uncharted 2 e God of War 3 no aspecto técnico.</p>
<p>“Isso é o que nós fazemos. Nós conversamos muito com esses caras, os do time Santa Monica e os da Naughty Dog, e isto é um joguinho entre nós como amigos desses estúdios&#8221;</p>

<p>Há rumores que o jogo será lançado próximo mês de maio e que terá suporte para modo cooperativo até 4 jogadores. A Sony preferiu não comentar.</p>
<p><em>by desadoc</em></p>
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			<media:title type="html">desadoc</media:title>
		</media:content>

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		<title>::: DROPS ::: 25/05/2010</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/25/drops-25052010/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/25/drops-25052010/#comments</comments>
		<pubDate>Wed, 26 May 2010 00:07:56 +0000</pubDate>
		<dc:creator>Fabian Kurayami</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rock band 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15201</guid>
		<description><![CDATA[De volta á coluna DROPS, nosso post com notícias rápidas da indústria de games, após uma considerável ausência. Não há tempo a perder, portanto vamos conferir o que aconteceu entre a última sexta até hoje. - Robbie Bach e J Allard deixaram os caros de presidentes da divisão Xbox da Microsoft. Os motivos de Bach [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15201&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/03/water_drops_blue.jpg"><img class="aligncenter size-full wp-image-14889" title="Water_Drops_Blue" src="http://hardcoregaming.files.wordpress.com/2010/03/water_drops_blue.jpg?w=455&#038;h=257" alt="" width="455" height="257" /></a></p>
<p>De volta á coluna <strong>DROPS</strong>, nosso post com notícias rápidas da indústria de games, após uma considerável ausência. Não há tempo a perder, portanto vamos conferir o que aconteceu entre a última sexta até hoje.</p>
<p>- <strong>Robbie Bach</strong> e <strong>J Allard</strong> deixaram os caros de presidentes da divisão Xbox da Microsoft. Os motivos de Bach são pessoais: Ele deseja se aposentar dos negócios e se dedicara  família e atividades sem fins lucrativos. Assumirão os cargos <strong>Don Mattrick</strong> e <strong>Don Less</strong>.</p>
<p>-A <strong>Insomniac</strong>, responsável pelas franquias Ratchet &amp; Clank e Resistance, anunciou que está <strong>trabalhando em seu primeiro jogo multiplataforma</strong>. O estúdio, co-irmão da Naughty Dog e grande parceiro da Sony, lançará através da<strong> EA</strong> um game para Xbox 360 e Playstation 3. Detalhes não foram mostrados.</p>
<p>- Segundo a <strong>Amazon</strong> o novo Guitar Hero (GH6) pode se chamar <strong>GH: Warriors of Rock</strong>.</p>
<p>- Rumores apontam que <strong>Rock Band 3</strong>, que será mostrado na E3 2010, deverá trazer o instrumento<strong> Teclado</strong>.</p>
<p>- Ainda no campo dos rumores, temos ouvido que a <strong>Ninja Theory</strong> &#8211; estúdio inglês responsável pelo bom Heavenly Sword &#8211; está trabalhando em <strong>Devil May Cry 5</strong>.</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">hardcoregaming</media:title>
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		<title>Gran Turismo 5 &#8211; suporte 3D e Move</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/25/gran-turismo-5-suporte-3d-e-move/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/25/gran-turismo-5-suporte-3d-e-move/#comments</comments>
		<pubDate>Tue, 25 May 2010 04:50:20 +0000</pubDate>
		<dc:creator>Hellequin</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[Polyphony Digital]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15197</guid>
		<description><![CDATA[O site MCV reportou ontem que Gran Turismo 5, provavelmente, foi adiado para que os desenvolvedores tivessem tempo de adicionar suporte a dois novos hardwares do PlayStation 3: 3D e PlayStation Move. Pois essas informações coincidem com um comunicado feito por Yamauchi de que o jogo estaria 90% completo. Segundo o criador do título, o [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15197&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/05/gran-turismo-5.jpg"><img src="http://hardcoregaming.files.wordpress.com/2010/05/gran-turismo-5.jpg?w=455&#038;h=255" alt="" title="gran-turismo-5" width="455" height="255" class="aligncenter size-full wp-image-15198" /></a></p>
<p>O site <a href="http://www.mcvuk.com/news/39126/Gran-Turismo-5-supports-Move-3D">MCV</a> reportou ontem que Gran Turismo 5, provavelmente, foi adiado para que os desenvolvedores tivessem tempo de adicionar suporte a dois novos hardwares do PlayStation 3: 3D e PlayStation Move.</p>
<p>Pois essas informações coincidem com um comunicado feito por Yamauchi de que o jogo estaria 90% completo. Segundo o criador do título, o estúdio está sempre aberto a novas tecnologias.</p>
<p>Em resposta, a Sony enviou um e-mail com a seguinte mensagem:</p>
<p><em>&#8220;Estaremos anunciando novos detalhes de Gran Turismo 5 em Junho, em Los Angeles durante a Electronic Entertainment Expo. Até lá, não podemos comentar sobre rumores ou especulações.&#8221;</em></p>
<p>Hum! Vamos aguardar ansiosos então!</p>
<p><em>Por Camila</em></p>
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		<slash:comments>2</slash:comments>
		<georss:point>-29.635172 -50.930440</georss:point>
		<geo:lat>-29.635172</geo:lat>
		<geo:long>-50.930440</geo:long>
		<media:content url="http://0.gravatar.com/avatar/cb0bca3e33e3bbb82fcff41e527149bf?s=96&#38;d=identicon&#38;r=R" medium="image">
			<media:title type="html">Hellequin</media:title>
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		<title>Novas telas de Gears of War 3</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/21/novas-telas-de-gears-of-war-3/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/21/novas-telas-de-gears-of-war-3/#comments</comments>
		<pubDate>Fri, 21 May 2010 23:21:07 +0000</pubDate>
		<dc:creator>desadoc</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[telas]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15179</guid>
		<description><![CDATA[Sai 5 de abril nos EUA e 8 de abril no UK. Enfim, vejam as screens após o &#8216;salto&#8217;. by desadoc<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15179&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/05/200026_4627830634_63fef848c9_o.jpg"><img class="aligncenter size-full wp-image-15194" title="200026_4627830634_63fef848c9_o" src="http://hardcoregaming.files.wordpress.com/2010/05/200026_4627830634_63fef848c9_o.jpg?w=455&#038;h=255" alt="" width="455" height="255" /></a></p>
<p>Sai 5 de abril nos EUA e 8 de abril no UK. Enfim, vejam as screens após o &#8216;salto&#8217;.</p>
<p><span id="more-15179"></span></p>
<p><em>by desadoc</em></p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">desadoc</media:title>
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			<media:title type="html">200026_4627830634_63fef848c9_o</media:title>
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		<item>
		<title>Sonic The Hedgehog 4 é adiado</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/21/sonic-the-hedgehog-4-e-adiado/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/21/sonic-the-hedgehog-4-e-adiado/#comments</comments>
		<pubDate>Fri, 21 May 2010 04:19:16 +0000</pubDate>
		<dc:creator>Hellequin</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[sonic 4]]></category>
		<category><![CDATA[sonic the hedgehog 4 episode 1]]></category>
		<category><![CDATA[wiiware]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15174</guid>
		<description><![CDATA[Pois é pessoal, tava bom demais para ser verdade. Hoje a Sega anunciou a alteração da data de lançamento para Sonic The Hedgehog 4 Episode I. A série será lançada em episódios e distribuída através dos sistemas digitais dos consoles: WiiWare, PlayStation Network e Xbox Live. Agora os fãs terão que esperar mais um pouco [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15174&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/05/070sonic.jpg"><img src="http://hardcoregaming.files.wordpress.com/2010/05/070sonic.jpg?w=455&#038;h=341" alt="" title="070sonic" width="455" height="341" class="aligncenter size-full wp-image-15176" /></a></p>
<p>Pois é pessoal, tava bom demais para ser verdade. Hoje a <a href="http://blogs.sega.com/europe/2010/05/20/s4platform/">Sega anunciou</a> a alteração da data de lançamento para Sonic The Hedgehog 4 Episode I.</p>
<p>A série será lançada em episódios e distribuída através dos sistemas digitais dos consoles: WiiWare, PlayStation Network e Xbox Live. Agora os fãs terão que esperar mais um pouco para poder ter o jogo em mãos (ou no HD do seu console).</p>
<p>A previsão até então, do lançamento era para o meio desse ano &#8211; no inverno -, a alteração jogou o título para o segundo semestre do ano, sem estação ou mês definidos ainda. Segundo a Sega, a mudança ocorreu para assegurar a qualidade e tradição da empresa no desenvolvimento dos seus jogos, permitindo que os desenvolvedores possam trabalhar melhor em pontos que são necessários.</p>
<p><em>por Camila</em></p>
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		<slash:comments>3</slash:comments>
		<georss:point>-29.635172 -50.930440</georss:point>
		<geo:lat>-29.635172</geo:lat>
		<geo:long>-50.930440</geo:long>
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			<media:title type="html">Hellequin</media:title>
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		<title>Novas telas de Final Fantasy XIV</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/20/novas-telas-de-final-fantasy-xiv/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/20/novas-telas-de-final-fantasy-xiv/#comments</comments>
		<pubDate>Thu, 20 May 2010 23:11:33 +0000</pubDate>
		<dc:creator>desadoc</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://hardcoregaming.wordpress.com/?p=15161</guid>
		<description><![CDATA[Final Fantasy XIV está em alpha ainda, mas não demorará muito para que chegue em estado beta e que mais pessoas possam testá-lo. Para comemorar isto, a Square-Enix liberou novas screens do estado atual do game. Confira após o link. Acredita-se que será lançado para PS3 e PC ainda este ano fiscal, e rumores apontam [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15161&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2010/05/ff14_screenshots_200510_02.jpg"><img class="aligncenter size-full wp-image-15163" title="ff14_screenshots_200510_02" src="http://hardcoregaming.files.wordpress.com/2010/05/ff14_screenshots_200510_02.jpg?w=455&#038;h=284" alt="" width="455" height="284" /></a></p>
<p>Final Fantasy XIV está em alpha ainda, mas não demorará muito para que chegue em estado beta e que mais pessoas possam testá-lo. Para comemorar isto, a Square-Enix liberou novas screens do estado atual do game. Confira após o link.<span id="more-15161"></span></p>

<p>Acredita-se que será lançado para PS3 e PC ainda este ano fiscal, e rumores apontam o 360 também como possível plataforma.</p>
<p><em>by desadoc</em></p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">desadoc</media:title>
		</media:content>

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			<media:title type="html">ff14_screenshots_200510_02</media:title>
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		<item>
		<title>Capcom diz que indústria japonesa precisa evoluir</title>
		<link>http://hardcoregaming.wordpress.com/2010/05/20/capcom-diz-que-industria-japonesa-precisa-evoluir/</link>
		<comments>http://hardcoregaming.wordpress.com/2010/05/20/capcom-diz-que-industria-japonesa-precisa-evoluir/#comments</comments>
		<pubDate>Thu, 20 May 2010 05:39:15 +0000</pubDate>
		<dc:creator>Hellequin</dc:creator>
				<category><![CDATA[NEWS]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[industria dos jogos]]></category>
		<category><![CDATA[japão]]></category>
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		<description><![CDATA[Jun Takeuchi, produtor de Lost Planet 2 em uma entrevista a Xbox World 360, fez alguns comentários que revelam a situação da grande maioria dos estúdios japoneses. Jun foi categórico em dizer que a indústria nihon não tem chance alguma: &#8220;Se a indústria dos jogos japonesa não evoluir, e continuar simplesmente mantendo o estado atual, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardcoregaming.wordpress.com&amp;blog=3532346&amp;post=15155&amp;subd=hardcoregaming&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Jun Takeuchi, produtor de Lost Planet 2 em uma entrevista a <a href="http://www.gamesindustry.biz/articles/capcom-japanese-industry-needs-to-evolve-to-catch-up-with-west">Xbox World 360</a>, fez alguns comentários que revelam a situação da grande maioria dos estúdios japoneses.<br />
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<p>Jun foi categórico em dizer que a indústria nihon não tem chance alguma:</p>
<blockquote><p>&#8220;Se a indústria dos jogos japonesa não evoluir, e continuar simplesmente mantendo o estado atual, eu acredito que não tem chance alguma.</p>
<p>Ideias drasticamente inovatórias são necessárias &#8211; e rápido &#8211; para igualar ou exceder a indústria Ocidental de jogos.&#8221;</p></blockquote>
<p>Os comentários de Jun surgiram depois de o assunto ser levantado por Haruhiro Tsujimota (presidente da Capcom). Haruhiro em conferência financeira, informou que estaria trabalhando mais com os estúdios ocidentais, depois do fracasso de Airtight em Dark Void e Bionic Commando, no último ano.</p>
<p>As coisas para o lado do sol nascente não estão nada boas. Nem mesmo Final Fantasy que costumava ser nome para um grande jogo, atingiu as expectativas em seu mais recente título. A indústria japonesa que já foi o berço dos melhores jogos disponíveis, está em decadência, vamos torcer para que as coisas mudem por lá.</p>
<p><em>Por Camila Chimello</em></p>
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